BUILDING
CONSENSUS FOR THE ARTS
- reforming the
school curriculum -
The arts have always
been second class citizens in our schools, a situation that has been accepted
all too passively by those of us who teach and practice them. Is it not time to
do something about it? I address this paper to parents and teachers and
especially to arts teachers and all who care for the welfare of children and the
future of our planet. I ask you to pause and reflect on a question which has
long bothered me: Is there a causal relationship between the social conditions
we encounter daily in the media and how we educate children and young people in
our culture? The underlying assumption is that schools not only reflect social
conditions but, over time, have the power to change them. We believe that a
balanced curriculum where ARTS, STEM and PHYSICAL CULTURE share equal time and
emphasis is the direction we should be moving.
All signs point to a
future of gated communities, private militia, eventual chaos, violence and
cruelty: an end to the democratic dream. Only a major change in human
consciousness will save the human population and the environment that sustains
us from a grim future. Can this change not best be achieved through schooling?
In this paper I will concentrate on spontaneous drawing. Other papers will
follow on music, dance, drama, creative literacy and the visual arts media. As
the old saying goes, better to light a candle than curse the darkness. If you
agree, we invite you to join us in building a community of supporters and art
makers in the following ways:
1) by using current media technology
'spread the word' to friends, colleagues, officials, and noted reformers elected
and otherwise. By writing papers, emails and letters-to-the-editor, talking it
up with friends and relatives supporting the general idea of curriculum reform.
2) enrich your
life by renewing and reviving former art practices and starting new ones.
3) if you would like future papers
from here, get on my circulation list. A simple email request will do it.
Remember, this is not a formal organization, rather, an informal community.
There are no membership fees, table officers, AGMs, just a community of
ARTS enthusiasts who see a greater role for the arts in school and are committed
to 'spreading the word'.
DRAWING AND
THE VISUAL ARTS IN A REFORMED CURRICULUM
A REFORMED
SCHOOLING: HOW DO WE GET THERE? It will need to be a different schooling for an
era in which technology will be even more pervasive and potentially disruptive.
The best of traditional schooling should be preserved and strengthened but we
will need to be open to new curricula, to a new way of nurturing children, new
schooling formats, new goals and new concepts to shape these goals. It all must
be arrived at through democratic practices - consultation, public discourse, and
yet all within an urgent time frame.
A DEFINITION OF LANGUAGE: A major
change can be installed simply by recognizing that the arts are language
media, each contributing uniquely to the values of language in general: i.e.
psychological development, psychological health, more effective and pleasurable
learning in all subjects, improved human relationships.
LANGUAGE: A
DEFINITION DERIVED FROM CHILDREN�S DRAWINGS: Language is the mental tool we all
have for articulating, expressing and communicating perceptions, thoughts,
feelings and memories. Articulating in this context refers to what happens in
the brain/mind when art is being made; 'expressing' refers to the influence of
technique, tools and materials; 'communicating' is transferring the content of
art to other persons.
I have published
more than 70 drawings by children and young people and studied hundreds of
others: each satisfies the above definition of language. (Note: if you would
like to test this definition, there are drawings available on the Drawing
Network website which is drawnet.duetsoftware.ca.) If we are serious about
language in the curriculum - as the attention we give to literacy suggests -
then we need look no further for a rationale for giving equal time and status to
the ARTS and STEM.
LANGUAGE
MANIFESTS ITSELF EARLY: Two languages arrive early in the second year of life in
a demonstration of the child�s need to bring order to the random events of life.
The pattern varies but after a short period of babbling, the infant mouths a
first word and emergent literacy follows. Similarly after a period of
scribbling, the infant recognizes a shape and gives it a name and emergent
drawing follows. Note that from the beginning words and graphic symbols are
closely linked. This is a relationship of mutual aid and the language user
benefits. The relationship continues throughout childhood, and, as a potential,
into the middle school years, adolescence and adulthood.
TWO LANGUAGES
WITH DIFFERENT ORIGINS: Literacy is a product of culture and spontaneous drawing
is the personal invention of individuals. The first word and all subsequent
words constitute a code which manifests as the basic structure of literacy,
words and syntax and how they are used. As a code it must, of course
be taught and learned . Spontaneous drawing is not coded which is an
advantage for the beginning user, especially for those challenged by literacy.
These challenges leave many children hateful of school, terminally
bored children who become tongue-tied adults and virtually illiterate. This is
a tragedy that need not happen!
EACH OFFERS
UNIQUE VALUES: Spontaneous drawing and the skills associated with literacy are
mutually supportive but describe human experience in different ways! Each
provides a language of explicit detail or broad generalities, whichever is
called for, but one does so in graphic symbols with certain explicit advantages,
and the other in a verbal code, with quite different abstract advantages. Does
it not seem likely that this combination will result in a more mature, balanced,
fulfilled, self-actualized individual, better prepared for the demands of
democratic citizenship in the future?
The combination
results is a plurality of languages growing in complexity and usefulness as the
child matures: the language of 1) spoken words 2) spontaneous drawings
3) drawings enriched with spoken words (children love to explain their drawings)
4) drawing enriched with cursive or printed words on the same page as captions,
word balloons, cartoon strips, explanatory paragraphs, illustrated stories. In
the early years, spontaneous drawing surpasses coded literacy in complexity and
narrative power. In these early years spontaneous drawing is a pathfinder for
literacy.
When examining a
drawing, I pose this question: could a child in preschool/kindergarten)
articulate, express, communicate this level of language sophistication using
words alone? Spontaneous drawing for those challenged by literacy provides the
fluency needed for optimal psychological development and makes the demands of
literacy more pleasurable. In later years literacy will be the language of
choice for most of us and in many learning situations and drawing will remain a
useful auxiliary.
AUTHENTIC AND
SPURIOUS: Two activities that use art materials and pass for art in many homes
and schools: I call them authentic which is based on the artist's life
experiences and spurious which has nothing to do with life experience and
consists of colouring-in adult outlines, recipes for making subjects look
photographically 'correct' (e.g. vanishing point perspective, correct
proportions etc.), and step-by-step pseudo-crafts for celebrating holidays
and/or seasons. It is not enough to schedule art; the critical question is it
authentic art which is creative and transformative or spurious art which is
based on stereotypes totally lacking in 'aesthetic energy'. Here's an example
Spurious: thanksgiving turkeys are made by spreading the fingers of the left
hand on the paper and tracing them with a drawing tool and adding turkey-like
details before colouring-in. Authentic: drawers are taken to a turkey farm or
study photographs of real turkeys with the motivating adult and make drawings
from observation or memory. See remedial techniques further along.
EMPATHY, THE
SOURCE OF AUTHENTICITY: When the child artist (or artist of any age) is making
authentic art there is intense involvement in subject matter. Our son in his
preschool days stretched himself out on the living room floor to draw tank
battles. He was completely absorbed in the subject matter which stirred him to
make the sounds of warring tanks as he drew. In my early days, I built roads
with a friend in the clay embankment in front of our house: we 'played cars' -
he had the cars, I had the clay embankment. Together, we provided a sound track.
Sound effects are an occasional symptom but are far from being essential.
Empathy is in the closed circuit of 1) authentic subject matter 2) brain
functioning 3) the physical performance of drawing tool on paper. It is natural
for children until the age of self-consciousness when it fades and is replaced
by the 'I can't draw' syndrome. The drawings that truly astonish me with the
level of pictorial design they achieve are made by children in the four to six
age group. The line quality is pure and 'classical' not hesitant; shapes are
bold and 'shapely'; formal elements unite to give the impression of overall
unity and integration; content is focussed and charged with meaning and feeling.
In other words, the elements and principles of design ('aesthetic energy') which
teachers are enjoined to teach in ministry bulletins are already there as
natural byproducts of empathy. Occasionally these qualities are so perfectly
articulated that we can say that the child has achieved a 'work of art'. I am
backed up in this by Picasso, Klee and other 20th C. artists.
Authentic works
of art are based on empathy for subject matter and form but learners experience
it through involvement in STEM subjects too as do those playing games
and other PHYSICAL CULTURE activities. We could probably build an entire
curriculum on empathy. Closer examination gives a more detailed analysis: in
PHYSICAL CULTURE empathy is experienced as a rush of feeling associated with
mind/body well being and the rewards of physical accomplishment. Baseball is a
perfect example with its moments of planning strategy followed by bursts of
empathically inspired action. Empathy in STEM subjects enhances learning in
those subjects, encourages participation and improves learning outcomes. Empathy
in the ARTS tends to be more broadly based but like the others generates 'local'
values for individual art forms. In addition - and here it parts company
with the others and depending on thematic coaching - it reaches out to human
audiences, encourages positive solutions to human conflicts, erodes the root
causes of racial prejudice, promotes the tolerance of disparate religions. When
themes are chosen that focus on Nature the environmental movement is
enhanced. A teacher we know brought her grade five and six students to a salmon
spawning stream for careful analysis and study (STEM). The children made field
notes and quick sketches (STEM). Back in the classroom they made memory drawings
(ART) and assembled the field notes as finished compositions (ART).
THE NEED FOR
MOTIVATION: If children (or adults, for that matter) are given complete freedom
to choose drawing themes, they are likely to be at a loss to know what to draw.
Without motivation from adult care givers they will drift to their cell phones
or television sets or a computer game or just 'hang out' with friends. Moreover,
if and when they draw they will typically fall back on cultural stereotypes.
Children cannot be expected to appreciate the scope of drawing-as-language or
its importance to their mental development. There is, to be sure, a
minority who have a special interest and skill who would welcome complete
freedom to choose themes but this select group would tend to cling their
immediate interests and former successes. They too need a 'daily draw' with new
and varied subject matter to challenge them. With this in mind I will turn now
to suggestions for motivating drawing themes. I have children in mind but the
approach is easily adaptable to other age-groups.
MENTAL OPERATIONS
GUIDE MOTIVATION: Looking closely at a large number of children's drawings over
the years shows that five mental operations play significant roles in image
formation: 1) perception 2) feelings/emotions 3) intellect 4) memory 5)
imagination. Evidence of these can be found in most drawings but typically one
or two give the drawing its major content and dominate.
1) DRAWING AND
PERCEPTION: Traditionally, drawing has meant employing conventional rules to
achieve 'photographic naturalism'. (One of the few art lessons I remember as a
child was based on the 'rules' of vanishing point perspective. More recently, my
grandson in grade four suffered through three art periods on 'the correct
proportions of the human head'!) A pedagogy suitable for training
commercial illustrators (which might include skills in naturalistic rendering)
is likely to be counterproductive for children whose psychological needs require
freedom to develop their own graphic language albeit with adult motivation and
enthusiastic participation. For this they need daily or frequent practice and
thematic motivation in themes related to their life experiences.
Naive and
post-naive populations react differently when motivation takes the form of a
visible model. Naive drawers use it as a source of information to enrich twith
detail. I once observed a mixed-age class drawing a South Asian mother who stood
before them dressed in ethnic costume. Visible models in the past have been
thought too challenging for young children but the primary-age kids in this
group didn�t think so. They used the model as a source of information and
enrichment and they managed it with occasional glances, otherwise you could say
they drew from memory. Whether children of this age know it or not they are
inventing a language of graphic symbols.
Meanwhile, the
older kids were using a different approach. Their teacher had taught them to
notice the contour edges of the model and to coordinate as best they could the
path of the observing eye as it followed these edges with the path of the
drawing tool on paper. It helps if the drawer imagines reaching out to actually
�touch� the model as this increases the 'empathy quotient'. Empathy is strongest
when it involves seeing and touching.
A different approach could have been
used: the model could have remained visible but only long enough for a
discussion of salient features when it would have removed (or removed
itself) and the drawings would then have continued from memory.
SUGGESTIONS
FOR MOTIVATION: * members of the family pose * classmates pose in costume
on Hallowe'en or in ethnic costume * toys are brought from home
* pets are brought to school for drawing * flowers and plants become
subjects. I suggest avoiding landscapes as a subject offering few
contours.
2) THE DRAWER�S
FEELINGS AND EMOTIONS: I have claimed, as many others have, that spontaneous
drawing is important to the psychological health of those who practice it. This
is particularly true for children in their formative years. Articulating
personal experience is what is needed and if the experience is emotional or
evokes intense feeling a drawing is a healthy response as emotional
catharsis. Nature seems to have understood that children will be exposed to a
great variety of experiences, many of them in the affective domain. Other
spontaneous reactions such as sentence fragments, wordless utterances, cries of
frustration have a role but don't fulfill the need for articulation.
Empathy is
particularly important here, the ability to feel into the emotional landscape of
others. Empathy is a mental state which nurtures imagination and creativity.
Without it there can be no imagination and no creativity. It is not a
thing or a place but a function of mind, a state of being that children enter
into with relative ease when they are 'fired up' to draw. Post-naives, on the
other hand, find it a challenge because they are too self-conscious to surrender
to the preconscious, the seat of creativity.
Think of a child
faced with the tensions of growing-up, the highs and lows, the feelings of joy,
ecstasy, the weeping, the loving encounters, the rivalries, the satisfactions of
being accepted, the crushing blows of being rejected, the relationships with
parents, siblings, friends, and teachers. Feelings and emotions swirl, cry for
structure, the structure of language, the structure of 'aesthetic energy', the
structure of art. Children receive psychological benefits when their drawings
are focussed on personal problems but there is also an important therapy in
drawing simple still life subjects which are closely related, it seems to
me, to the spiritual unity of Zen.
SUGGESTIONS FOR MOTIVATION: * draw
the drama of family tensions * school tensions * friendship tensions * the
feelings of love and affection for friends and loved ones * the excitement of
holidays * celebrations at home, school, community.
3) DRAWING AND
THE DRAWER'S INTELLECT: The ARTS were always treated as frills when I was
teaching art in the schools. The spoken and unspoken rationale was that the
primary aim of public schooling was nurturing the intellect and the arts were
simply not intellectual. There was plenty of lip service supporting the ARTS and
most schools did offer some music, drama and visual arts but if time had to be
sacrificed, it was taken from the arts, not from maths and sciences.
The
assumption that the arts are not 'intellectual' is simply false. Indeed, I make
the case that the ARTS are as intellectual as STEM subjects but of course in
different ways. The problem is authenticity. Diminishing the importance of the
ARTS is valid if we are talking about spurious art but we are working on a
rationale for the authentic kind.
As I flip
through A PICTURE BOOK OF CHILDREN'S DRAWINGS, I encounter image after
image that illustrates the union (fusion, integration) of intellect and feeling.
Again, it is worth pointing out that STEM subjects concentrate on the intellect
and have no time for the fusion of intellect with feeling. We remind curriculum
builders that children not yet old enough to do the simplest arithmetical
computation are capable of making graphic images that show a preconscious grasp
of pictorial design that is surely 'intellectual'.
SUGGESTIONS FOR
MOTIVATION: * Themes that stimulate comparisons * themes that attempt to solve
problems * themes that stimulate research.
4) DRAWING AND
THE DRAWER'S MEMORY: It is true that most post-naives feel more
comfortable drawing when they have an object before them to refer to but
to be consistent, shouldn't we help them regain a talent they once practised
spontaneously, i.e. drawing from memory? I have found that children who
have recently entered the post-naive years (i.e. the intermediate grades) will
have no difficulty prolonging the spontaneity of early childhood. Few will need
remedial assistance. If older drawers have difficulty, I refer you and them to
the remedial practices described further along where the remedy is called the
Drawing Game.
There are three
kinds of memory drawing activities and each should get a turn in the thematic
cycle: 1) recalling events from the past ("draw a party you remember") and 2)
setting a problem for the future ("tomorrow the theme will be drawing your
bedroom from memory so do a thorough study of it tonight.") and 3) Kim's Game
i.e. studying a model, identifying and memorizing the salient features, removing
it and drawing the contents immediately from memory.
SUGGESTIONS FOR
MOTIVATION: 1) pose human models and motivate on different occasions all three
types of memory drawing 2) use toys and other small objects 3) remember details
of important past events before drawing them from memory 4) discuss a visit to a
science centre, a home for the elderly, a salmon spawning river, a zoo
knowing you will be asked to draw these experiences from memory later 5) walk
through the school or your home in search of 'drawing subjects' for
immediate memory drawing.
5) DRAWING AND
THE DRAWER'S IMAGINATION: As art educators it is not difficult to spot the
influence of perception in a particular drawing, or emotions and feelings, or
the intellect or memory but finding the influence of imagination is more
challenging. In this context imagination is another way of recognizing the
importance of uninhibited access to the creative preconscious. We have in mind
themes that are transmundane - space themes, ideal communities but actually
every authentic drawing is a work of imagination.
REMEDIAL
STRATEGIES: The contrast is huge between the empathic intensity of the young
child immersed in drawing who instinctively knows that he can draw and the
self-conscious teen-ager who is convinced that he cannot. If young children are
blocked - perhaps by excessive absorption of specious cultural attitudes - there
are steps to be taken: 1) scrupulously avoid 'showing how', 2) go back to
a discussion of salient features 3) practice visualization and 4) practice
guided imagery 5) introduce simplified versions of the strategies listed below
which are mostly for self-conscious older kids.
1) VISUALIZATION
AND GUIDED IMAGERY: visualization is the mysterious ability we all have that
allows us to 'see' on the 'inner screen of the imagination'. We can do it with
our eyes closed or with our eyes open! Guided imagery involves a teacher or
parent using the power of words to shape a narrative in preparation for a
drawing. After a theme has been chosen visualization is encouraged before
drawing begins. It is important to make clear that the drawing will not look
very much like the image in the mind. It is meant only to inform the
preconscious in general terms what the contents of the drawing is to be and
how its elements will be organized. The rest is left to the preconscious
performance described above.
Guided imagery is
a way of motivating a second drawing when a first is judged to be an inadequate
response to the motivation; in other words it is used as a remedial strategy.
Here is an example: the theme is drawing the final moment of a race. The initial
drawing has placed this dramatic moment too far in the distance to be effective.
The adult motivator using guided imagery asks the drawer to imagine being in the
immediate vicinity of the incident - perhaps observing from a tree. After
visualizing this new scenario a second version is drawn.
MORE ON
EMPATHIC LINE: There are two sources in every observation: outlines and
'inlines'. An egg has an outline but no 'inline'; a crowded room has many of
both which shift when the point of view change. A brief analysis of the
linear structure of the subject (edges/potential lines) serves to 'program' the
preconscious for the drawing. The technique calls for 'feeling' the edges on the
model with the drawing tool applied to the paper. (Don't worry about
getting exact replication: remember, you are creating language symbols, not
taking photographs!)
THE 'DRAWING GAME': LINE QUALITY AND TEMPO: Over
the years, I have developed remedial strategies aimed at helping post-naives
recover the confidence they had as preschoolers. I call them 'Drawing
Games'. The drawing is in line and does not involve tonal development and colour
until later. Tempo is slow and steady, neither too fast nor too slow. The 'game'
strategy has advantages: 1) Games are familiar to post-naives, the age group
we're after and as game players, older children, youths and adults can relate to
being awkward at first and know from past experience that practice brings
improvement. 2) isolating skills for practice is also a familiar part of
learning games 3) players are aware that games have rules and coaches have
remedial routines and both must be followed if there is to be benefit. 4) In the
beginning, the drawing is made with one continuous line. This 'rule' keeps the
performance in the preconscious where the formation of holistic images takes
place and conscious rationalization is thwarted until later. (A theory of
creativity: alternating episodes of preconscious synthesis and conscious
analysis.) Metaphors are useful when coaching: 'Draw as though you are on
automatic pilot.' 'Draw as though you are flying a jet airliner and
you cannot stop in midair.' 'Draw as though you are a child again, filled with
self-confidence.'
USING
MASTER WORKS AS A SOURCE OF CONTENT FOR ONE�S OWN ART: Authentic drawings are
based on personal experience and it is perfectly valid to use the experience of
the world�s masterpieces as subject matter for ones own art. The history of art
is filled with examples. There are many ways to go about it and I will close
this paper with a couple of examples my students and I have enjoyed.
1) Choose a master
work that tells a story. You, the 'teacher motivator', describe it in some
detail without showing it to the target audience. In the context of Game Drawing
procedures, drawings are made based on the description. The masterwork is then
revealed and discussed.
2) Project an
image of the chosen masterwork (painting, drawing or photograph) on a screen and
ask students to draw as though the picture were a three dimensional image
encountered on the street or posed as a visitor to the classroom. Eyes are
focussed mainly or entirely on the model not on the drawing except to relocate
the starting point of a new contour line.
3) project the
image on the screen for study and then remove it and draw it from memory.
FINAL WORDS:
There is a common misunderstanding that you have to be an art teacher to inspire
drawing or alternatively have a set of gimmicks up your sleeve. I have
demonstrated that 1) you don�t have to be a �talented� drawer or have a
teaching certificate but 2) you do emphatically have to be engaged in a way that
motivates children to draw. I have presented a rationale for drawing as a
language medium, one that is critically important for the psychological health
of individuals and, by extrapolation, the health of communities. A bonus of
inestimable value is the support drawing gives the learner for gaining full
literacy and its role as an auxiliary language once the basics of literacy have
been more or less achieved.
Don�t be
overwhelmed by the many options I have described. Teaching yourself to draw,
working with a single child, a group from the neighbourhood, a daycare centre or
a class at school, motivating others to draw all tare rare pleasures. Learn
through experience what works best for you. Work out your own modus operandi.
And help me 'spread the word' by copying this essay to friends and colleagues.
Bob Steele,
Associate Professor (Emeritus) UBC for the Drawing Network
drawnet@shaw.ca
drawnet.duetsoftware.ca
BOOKS THAT MIGHT
INTEREST YOU
I write, self-publish
and distribute at cost books under the Drawing Network logo. The price that
covers publishing and postage is $22:00 each with a discount for bulk orders.
1) THE DRAWING
PATH FOR CHILDREN - our basic text.
2) A PICTURE BOOK OF
CHILDREN�S DRAWINGS - The Stories Children Tell Us With a Drawing Tool ... 211
pp, 72 full page drawings with analysis on the opposite page, plus essays on The
Drawing Game, Bullying, Aesthetic Energy, and Difficult Beauty.
3) THE SMITH
RANCH 'AFTER SCHOOL' A fictional account of an ideal school and an ideal curriculum
... includes Seeking and finding the hidden order of art, a group analysis of
American Landscape, an etching by Edward Hopper. It also describes
children transforming an old barn into a walk-in percussion instrument, a
creative dance program designed by a non-dancer, a method of atonal
improvisation as a therapeutic tool, a lively writing club and several science
lessons. It is also a fun read!